A Puzzle-Platformer for Xbox Live Indie Arcade
Link:
Buy it on the Xbox Live Indie Arcade!
What I did for this project:
I started out on this project as a level designer. I put together several of the levels for the game. Most of them did not survive into the final iteration of level layouts. The one level I made that did survive, named “Platform Limbo”, is the personal favorite of Andrew Cambron, the project visionary. It consists of a narrow passage with a deadly floor and ceiling. The only way the player can cross it is by moving between inverse gravity zones and free-fall.
After taking a break from Platformer From Hell to work on Beyond Skyrim: A Quest, I later returned to become a QA programmer for this game. I fixed the game’s chronic collision detection problems, and helped polish a variety of the game’s rough edges. Thanks to these efforts, Platformer From Hell is now available on Xbox Live Indie Arcade!